Dice game persona 5
- 8 or higher, 3 chances
- Either 3, 5, 7, or 9, 3 chances
- 4, 8, or 12, 4 chances.
New casino slots to play real money
The cheat strategy increases the amount of chances you have by 2 for each session. Completing the game gets you the railroad card that you can redeem at the video game store for a train badge which gives you auto-sukukaja when equipped.
Persona 5 wiki guide
Are one of the side activities available in persona 5. In order to start playing them, you need to buy the retro game console from the second-hand shop in yongen-jaya which is available july 26th.
Playing video games differs from reading books in 2 ways:
- You'll get social stat points for each time you play, not just when you complete the game.
- You can fail a game if you didn't play it correctly so save beforehand to make sure you don't waste time.
There are 6 games in total that you'll need to complete in order to get the golden finger trophy. To help with this, you just need to play a game once (preferably star forneus) and then go buy the game secrets magazine at the shinjuku book store. That will make the games easier to complete. There's no downside to using the cheats besides morgana guilt tripping you.
If you complete a game, you'll earn a card which you can redeem at the video game store in akihabara for a reward.
Second hand store
Akihabara retro game shop
name | price | sessions | points per session | date |
---|---|---|---|---|
punch ouch | 5300 | 3 | ch+2 | |
train of life | 5600 | 3 | ki+2 | |
power intuition | 5500 | 3 | gu+2 | 10/10 |
golfer sarutahiko | 3200 | 3 | pro+2 | 10/10 |
Strategies
Every game has a different type of minigame challenge to it. Before playing a game, make sure to save in case you fail. Otherwise, you'll get nothing and it'd have been a waste of time. Here's what to expect from each game.
Star forneus
For each session, you just need to hit the X button a set amount of times before time runs out. Here is what you need to do for each session
- Press X button 25 times in 7 seconds
- Press X button 30 times in 5 seconds
- Press X button 10 times in 3 seconds, than 40 times in 10 seconds
Using the cheat book reduces the needed amount of button presses by half.
Completing the game gets you the shooting card which you can redeem at the retro game shop in akihabara for a forneus badge which gives you high evasion to physical attacks when equipped.
Gambla goemon
All you have to do for this game is choose if the dice roll will be odd or even. It's HIGHLY recommended that you use the cheat book strategy here. If you get it wrong, it'll change the outcome so that you win anyway.
Completing the game earns you the gambling card that you can redeem for a betting badge which makes you immune to the status fear when equipped.
Punch ouch
You need to input the button sequence before time runs out. Here are the sequences for each session
- ←,→,←,→,X; followed by hitting X 5 times
- ←,→,←,→,X; followed by hitting X 5 times. Repeat twice.
- ↑,↑,X; then hit X 10 times. Repeat twice. Then ←,→,←,→,↑,↑,X
Using the cheat strategy increases the amount of time you're allowed. Completing the game earns you the boxing card which can be redeemed for the boxing badge which makes you immune to hunger when equipped.
Train of life
The point of the game is to roll the dice to get a number in a specific range with a limited amount of attempts. The number ranges are as follows;
- 8 or higher, 3 chances
- Either 3, 5, 7, or 9; 3 chances
- 4, 8, or 12; 4 chances.
The cheat strategy increases the amount of chances you have by 2 for each session. Completing the game gets you the railroad card that you can redeem at the video game store for a train badge which gives you auto-sukukaja when equipped.
Power intuition
By far the most annoying out of all the games you'll play. Make sure to save before playing a session. This is a mortal kombat type game where you need to input buttons in a specific sequence. However, they need to be inputted incredibly quickly in a fluid quarter circle motion while the final session has a half circle motion. You'll basically have to roll your thumb around the d-pad. Here are the inputs for each session.
- ↓ ↘ → X
- ↓ ↘ → X; ↓ ↙ ← X
- ↓ ↘ → X; ↓ ↙ ← X; → ↘ ↓ ↙ ← → X
It's HIGHLY recommended to use the cheat which gives you more time to input the combo because you'll need every second you can get. Beating this will earn you the fighting card that you can redeem for the PI badge which significantly reduces the amount of physical damage you receive when equipped.
Golfer sarutahiko
You need to stop the bar when it's in the yellow section so that the ball will get close to the hole. Get the ball in the hole within the allotted attempts. The cheat slows down the bar for you which makes it a lot easier to stop in the yellow section. Beating this game gets you the golf card that you can redeem for a golf badge which nullifies brainwash when equipped.
Persona 5: niijima palace - members floor, house of darkness maze, battle arena in the casino palace
How to explore and beat the sixth palace.
In persona 5 niijima's palace is the sixth dungeon, and takes place during the months of october and november.
As before, you'll be taking a few visits to niijima's palace dungeon, with several infiltrations and a run to get the treasure and take on the boss.
If you're after help for other parts of the game, consult our persona 5 guide and walkthrough.
Niijima's palace dungeon
Investigation
On the main floor, head up the stairs to the right and go through the door - you'll recognise this area from the game's opening moments. Make your way across the suspended platforms to the south west corner of the room, try the locked door, then head across to the western edge of the room and crawl through the vent. Drop down to the area below and speak to the palace's owner.
Once they're gone head to the lower area and try the elevator, defeat the shdow that appears, and then return to the real world.
Infiltration

Make your way back to the elevator, use the safe room, and then head through the door in the south west corner.

Follow the corridor around to the west, climb the stairs, go through the door ahead, and climb over the machinery to the south. Keep following the passageway until you find a flight of stairs with a powerful shadow at the top - you will have to fight him eventually, but for now leave him be. Head north to find another safe room, then climb on the machinery on the west of the room to find an air vent.
Crawl through, drop down on the other side, and go through the door to the east - this will allow you to ambush the shadow you skipped earlier and make the fight a little easier. Once defeated he'll drop a keycard, so head back through the door and head to the north. Use the keycard on the locked door ahead, then crawl through the vent into the surveillance room.
Ambush the shadow and grab the membership card, then leave the room via the vent in the north east corner. Exit the room using the keycard then head up the stairs to the east and use the keycard on the next door to return to the main floor and make your way back down to the elevator to ride to the next area.

After another brief meeting with the palace's owner, talk to the cashier, use the safe room, and then head to the west to enter the dice area.
Pick a room at random and try a few games of dice until you realise it's rigged, then crawl through the vent near the northernmost dice room.

Follow the passage around anticlockwise then jump over the machinery ahead. Head west, follow the passage north, then turn right and go up the stairs. Once the corridor heads south turn right at the end, use the safe room, and then head east. Keep following the passage around until you reach the door at the end, then head through to enter the dice control room.

Defeat the shadow in the control room then return to the main gambling area. Futaba will mark a room on your map, so pop in there and play a few more games of dice - this time you can't lose, so keep going until ryuji and another member of your party volunteer to grind for cash, then return to the lobby.
You now have enough cash to play the slots, so make a quick stop in the safe room and then head through the door to the east.

Ignore everything going on in this room for now, and just head for the door in the west.

Examine the giant slot machine, then head up the short flight of steps to your right and climb onto the bank of slot machines at the top. Examine the panel, then climb back down and return to the first slot room.
Turn right and follow the corridor, open the door, and then climb onto the machinery on the left at the end to find the green control panel. Double back and enter the main part of the slot room (heading back to the lobby) and the red panel will be on the wall to your rightjust past the last row of slot machines.
Once both panels are done return to the giant slot machine and give it a whirl, then return to the cashier and collect your high limit card then use the elevator to move to the next floor and speak to the bouncer.
This is as far as you can go in this visit, so return to the real world for now.
High limit lobby, house of darkness maze, and battle arena
Ignore everything for the moment and just head through the door to the south and use the machine next to the scales, then return to the lobby. There are two challenges you need to beat to earn yourself the required sum, and conveniently the entry fee for one of them is exactly the prize you can win for the other, so start by heading to the house of darkness to the west.

Once inside the maze visibility is extremely limited and there's no map, but the maze is reasonably simple to navigate.
Part 1: hug the wall to your left and follow it until you come across a vent, try the nearby door, then crawl through the secret passage.
Part 2: drop down to the floor below, and keep hugging the wall to your left. Skip past the first passage with the blue lights, then take the next one and keep hugging the left wall until you reach a locked door. Nearby you'll be able to see the back of an illuminated letter - climb onto it and head for the top, crawl through the vent, drop down the other side, and keep hugging the wall to the left until you reach another door, go through, and head down stairs and through the door on the west.

House of darkness outer chambers
After a cutscene your path will be blocked, so crawl through the vent on the left hand wall near the playing cards, follow the passage west and round to a flight of stairs, head up, and then climb onto the machinery in the north west corner of the passage above and take the door to the south to emerge past the blockage in the main hallway. Head through the door to the west, fight the shadow for your prize, and then return to the high limit lobby.

Cross the lobby and enter the arena area - you'll face off against three rounds of increasingly tough shadows, and you'll be fighting alone, but as long as you have plenty of healing items or personas with healing skills it shouldn't provide too much of a challenge.
Return to the scales, deposit your winnings, and cross the bridge to the treasure room before returning to the real world.

Confidants, romances, test answers, palaces and more.
Need more help? Our persona 5 guide and walkthrough features a complete month-by-month summary with important dates and palace strategies, as well as how to get the true ending. Elsewhere, learn how to make the most of your free time with all confidant, social link and romance options, the best ways to increase social stats such as knowledge, guts, proficiency, kindness and charm, create the best personas through fusions, how to cheat on exams with our test answers, how to get mementos requests, unlock the entire trophy list and learn about the upcoming DLC schedule.
Niijima boss fight
The fight itself is straightforward, but is complicated slightly with a gambling mechanic. If you win you'll be granted a buff, have HP or SP restored, or gain some other tactical advantage, but if you lose you'll hand the advantage to your opponent.

For the first few rounds, whatever you pick you will lose so only opt for low stakes bets, but pay attention to where the ball originally lands before being diverted; after a couple of rounds, when futaba asks if you've spotted how the cheat is being done answer with "there's a glass lid", then send one of your squad to deal with it. Once the cheat has been disabled, place high stakes bets on the number the ball originally landed on and you should be in for a relatively easy ride.
The second phase is a tougher fight, but the mechanics remain the same - we'd recommend using a combination of concentrate and fire-based attacks if possible, as while it's not a specific weakness it does seem to do slightly more damage than other attacks. Keep one party member on healing duties, and wear away until the fight is over.
You'll now revisit the opening sequence of the game, but this time it'll make some sort of sense - just do what you did last time around.
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.
Persona 5
Pick your team that you’ll bring inside the palace and enter it the same way as before, crawling through the vent after jumping across the top. When you jump down into the area with the elevator, you will need to watch out for some enemies. One will be right by where you drop down and there will be two others on the other side of the room. You will want to enter the door on the other side of the room, opposite of the chest you opened on the previous visit, which will bring you to the backroom area.
Tip: remember to always cover for the elements your current team doesn’t have. For example, if you bring along makoto, ann and yusuke, then you want electric, wind, psy, bless and curse skills on your personas.
Go through the first door and the dead end nearby, as well as the next door you come across, will lead to just breakables. Follow the hallway until you go down some stairs, where you will come to a split. Head east first and you will eventually reach a dead end with a chest, containing a heaven ring . Return to the split and head west now, going south across the machinery and keep going south until you spot two doors. The one slightly off to the west is locked and requires a keycard, while the other one just has a breakable.
Continue north, past the locked door, to spot another door that leads to a treasure chest with some seedy gear in it. Past that are some stairs with a menacingly looking guard at the top, but ignore him for now to find a safe room at the far north. Attempt to go up the stairs and your party will give you an option to either confront the guard head-on, or find another way around. If you use your third eye by the safe room, you should notice that you can climb on top of the machinery, where you’ll find a vent.
Crawl through it to appear in the area behind the door the shadow was guarding. Go through that door to fight that same guard with an ambush initiative, which turns out to be two midnight queens. These are pretty easy enemies, as they don’t have too much health and are weak to wind, so they should go down within two rounds. You will receive a security keycard for winning the fight, which is just what you need to unlock some doors in this palace, including one you passed by earlier. That barred door only has some breakables inside, so you don’t need to go back if you don’t want.
Return to where you fought the midnight queens and continue north, through the next door. In this hallway, the first door you come across will be accessible by the keycard you just got and around the corner is another door that is being guarded by some shadows. Ignore them and head through the locked door to find a vent you can crawl through, leading to the control room. There will be another guard in here, which you have to fight. The auspicious pachyderm is weak to psy, so it should go down within two all-out attacks or so.
Members floor
You receive a members’ card off of the previous fight and thanks to futaba’s skills, you will now be able to use it in the casino to take the elevator you couldn’t before. Ryuji points out another vent you can crawl through, so do that to end up in an adjacent room that has another keycard door. You can explore a bit to the south to find nothing of particular value, as the one room is a surveillance room you can’t enter. So, use the stairs to the east and follow the path until you come to another keycard door that leads you back to the rafters above the main room.
Make your way back to the ground floor and use the members’ card to take the elevator to the members’ area (there is a safe room south from the elevator on the main floor). After some scenes, it looks like you will need to gamble in order to get to the next area, the high limit floor. There is another safe room off to the west, in the middle portion of the map here, if you wish to use it. Approach the desk and talk to the shadow dealer here to not only get 1,000 coins and a map, but also learn about the two playing areas to the left (dice area) and right (slots area) of the counter. Unfortunately, you can’t do anything in the slots area yet, so head to the east to enter the dice area.
Dice game area
The objective to the dice area is to guess whether the dice total will be between 3-10 or 11-18. If you get a triple match on the dice (three 1s, for example), then you get triple the payout and triple 6s will quintuple your bet. However, if you play a few times, you learn that what akechi said earlier rings true, as the games are truly rigged so you can’t win, so you will need to find another way to get the 50,000 coins. North of where you initially entered is a vent you can crawl through to reach the backroom area of the dice area.
This area here can be slightly confusing, but your objective will be to get to the north to some stairs. To the west of where the long hallway is on the eastern side are some machinery you can jump over, so do that and enter the room just north of that for a chest ( black robe ). Now, take the hallway on the western side to the north and climb the stairs you see on your map (be careful of a shadow that might be on the stairs). The room on the way to the stairs leading down just has a few breakables.
The first area back downstairs has two shadows close together, so try and wait until they separate to take them down. For now, go south, west and south again to spot a small room on the map, which happens to be a safe room. The stairs to either side of this area just loop around to the other set of stairs, although there are a few breakables up there. The door to the east of the safe room has a breakable in it, so continue south and you will come to a room that is locked from this side. If you head to the northern side of the room, though, you can find a vent that lets you get inside, where you’ll find a chest that has a parrying dagger .
Slightly north and west from that room with the chest is a door that will bring you to the cheating control room. Attack the guard there to get into a fight with a wandering reviver. This enemy is weak to both bless and wind skills, so it should go down without much trouble at all. After the battle is over, akechi will come up with an idea on how to rig the games in the party’s favor. Exit the backroom area and go to the marked dice room, where you will want to bet on the “11-18” option four times in a row. You should now have around 2500 coins after winning the rigged game. That’s all you can do here, so exit back to the members’ floor lobby for a cutscene, with you getting another 3000 coins.
Slots game area
As soon as you enter the slots game area, a shadow will stop you and force you into a fight. These two life-draining spirits are something you might have seen before, but they are different now. They are weak to nuke skills, so they should go down with relative ease, probably one all-out attack. After finishing the battle, look on the southern wall just before it opens up to spot a red screen. This control panel will be important in a bit, so remember where it is. There will be some waitresses posing as shadows walking up and down the aisles, so watch out for them as you head west.
The one door at the end is blocked by lasers, so you won’t be able to go through there. Go up the stairs nearby and follow this path until it goes back down some other stairs. From here, go north to find the locked door, but you will be able to open it from this side with your keycard. Now, head south and through the door that’s leading east, looking for some boxes you can hop over to your north on the map. There will be two things here in this little hole, a green control terminal (remember this) and a treasure chest ( smokestained armor ). You’re pretty much done here for now, so look at your map to see the door to the far west, which will lead you further into the slots area.
Your party will point out the big slot machine in the back, which is the one you want. Take out the two patrolling shadows, then scope out the place for any breakables, as well as the big slot machine itself. It looks like you can win the 50,000 coins here, but it’s highly likely the machine itself is rigged to make your lose. Head up either set of stairs and climb the wall on the southern side for a chest ( ghillie vest ), then climb the wall on the northern side to find the main control terminal.
Futaba can do her job at disabling the rigging, but not from here, as she mentions she needs access to both the red and green control terminals. One’s by the entrance, while the other is in the passageway and it can be a bit confusing finding them both. However, both have been pointed out in this section of the walkthrough (complete with pictures), so they shouldn’t be too difficult to find. Once you disable both, go and save in the lobby, then return to the big slot machine.
As morgana points out, there is a 20% chance the rig won’t work, which is why you saved. Play the slots and if you happen to lose, reload the save and try again. Once you win, you will have the 50,000 coins to buy the member’s card for the high limit floor. There’s nothing left to do here, so head straight to the lobby when given the option (might be a good idea to save again). Go to the counter and purchase the high limit card, as well as the soma and bead chain, since you should have enough leftover for those (they’re fairly rare and powerful healing items). Upon going back to the elevator, a guard will be there and you’ll have to fight it.
The final measurer is annoying, as it isn’t weak against anything, but it does resist ice/curse and absorbs wind, so don’t use those. You are free to use anything else and if you have access to lucky/miracle punch, then a critical and all-out attack should pretty much almost kill it. You want to quickly kill it, as it has access to garudyne, rakukaja and diarahan, the last of which can heal the mini-boss completely. After the fight is over, use the elevator to go to the high limit floor, where you find out you can’t advance, so it’s back to the palace’s entrance to return to the real world, but there’s something else you can do here.
Fusion frenzy
By now, you should have reached level 51, which means you can fuse the final persona for the strength confidant, seth. It needs to have a high counter on it, which can be done in one of two ways. The easiest way is to fuse seth (advanced fusion that requires four personas) and then use the high counter skill card you received during the last big outing in mementos (it dropped from shadow kiritani, AKA the killer who cleans up trash request).
The other way is actually fusing and using skill inheritance. Seth is an advanced fusion that requires isis, thoth, anubis and horus. Three of the four are from futaba’s palace, so you might have them from there or from inside mementos. The lowest level persona that has high counter is dakini (empress), who learns it at level 52. Scathach + thoth will get you dakini and your current empress confidant should be enough to get the skill (will have to grind otherwise).
From there, fuse dakini with pixie to get anubis, making sure to inherit high counter. The only persona you probably don’t have is horus, which has two fusions you could probably do right now. Either fuse kushinada with hecatoncheires, or go with bugs and anubis (if latter, inherit high counter). Once you have all four, fuse them together to get seth with high counter, which you can show to the twins and max out the strength confidant. Not only do you gain the ability to fuse zaou-gongen, the ultimate persona of the strength arcana, but you can actually fuse persona of a higher level than you. However, you will have to pay some money to do that. You are now done at the palace, so return to the real world, making sure you grab a hanged man persona for tonight.
November 13th (night)
When you get home, get a massage from kawakami, then go and hang out with iwai (don’t forget the hanged man persona).
Confidant: pick “are you sure he’s alive?” for your first answer, then whatever you want for the next four responses, and either “kaoru is really strong-willed” or “he’s a cool kid, huh?” for the last one.
So, let's see, what we have: video at dice game persona 5
No comments:
Post a Comment