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Ni no kuni sharper parper, ni no kuni sharper parper.

Ni no kuni sharper parper


Status effect modifiers:
vulnerable to: none
highly vulnerable to: none

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Ni no kuni sharper parper, ni no kuni sharper parper.


Ni no kuni sharper parper, ni no kuni sharper parper.


Ni no kuni sharper parper, ni no kuni sharper parper.

resistances: none
immunities: none "this popular creature has graduated from tuneless parping to create fully fledged melodies."


Sharper-parper


Sharper-parper
Ni no kuni sharper parper, ni no kuni sharper parper.
number recruitment percentage
250 6.4%
information
morph lvl max lvl growth rate
31 62 average
stats
stamina stamina recovery
35 1.8
movement speed attack speed
3 4
abilities
max atk max def max mag. Atk
123 130 229
max mag. Def max eva max accuracy
106 188 218
damage taken versus:
physical water light
100% 100% 100%
fire storm dark
100% 100% 100%


Sharper-parper
Ni no kuni sharper parper, ni no kuni sharper parper.
HP EXP guilders
419 117 198
drop
normal: planetdrop (25%)
rare: planet crystal (20%)
steal
normal: planetdrop (35%)
rare: medal of valor (5%)
stats
attack magic attack evasion
164 169 150
defense magic defense accuracy
156 154 136


Description


Creature compendium:


"this popular creature has graduated from tuneless parping to create fully fledged melodies."


"creatures whose aptitude for music is without parallel in the natural world. This talent makes sharper-parpers very popular inhuman communities."


Information


Status effect modifiers:
vulnerable to: none
highly vulnerable to: none
resistances: none
immunities: none


Compatibility: none
tamable: yes
metamorph from: shonky-honker
metamorphoses: trumpy-pumper, honky-tonker
common celestial signs: star
location found: miasma marshes


Shonky-honker


Shonky-honker
Ni no kuni sharper parper, ni no kuni sharper parper.
number recruitment percentage
249 8%
information
morph lvl max lvl growth rate
17 34 early
stats
stamina stamina recovery
30 1.6
movement speed attack speed
3 4
abilities
max atk max def max mag. Atk
69 73 141
max mag. Def max eva max accuracy
54 109 135
damage taken versus:
physical water light
100% 100% 100%
fire storm dark
100% 100% 100%


Shonky-honker
Ni no kuni sharper parper, ni no kuni sharper parper.
HP EXP guilders
141 38 34
drop
normal: sandwich (10%)
rare: stardrop (15%)
steal
normal: sandwich (25%)
rare: stardrop (25%)
stats
attack magic attack evasion
64 64 59
defense magic defense accuracy
70 43 60


Description


Creature compendium:


"this creature was born from the heart of a music-lover, and communicates by parping with its brass beak."


"these charming creatures, whom some believe are born from the hearts of music lovers, communicate via a series of staccato parps from their shiny brass beaks."


Information


Status effect modifiers:
vulnerable to: none
highly vulnerable to: none
resistances: none
immunities: none


Compatibility: none
tamable: yes
metamorph from: none
metamorphoses: sharper-parper
common celestial signs: star
location found: the genie's steps


Slot unlock


1. When it metamorphoses into a sharper-parper.
2. When it metamorphoses into a trumpy-pumper or a hanky-tanker and reaches level 47.
3. When its familiarity becomes 3.


Trumpy-pumper


Trumpy-pumper
Ni no kuni sharper parper, ni no kuni sharper parper.
number recruitment percentage
251 0%
information
morph lvl max lvl growth rate
0 99 average
stats
stamina stamina recovery
40 2.1
movement speed attack speed
2 4
abilities
max atk max def max mag. Atk
233 220 382
max mag. Def max eva max accuracy
179 321 362
damage taken versus:
physical water light
100% 100% 100%
fire storm dark
100% 100% 100%


Description


Creature compendium:


"it has grown horns on its head so it can accompany itself in three-part pieces."


"creatures with two additional brass horns that allow them to create music with greater harmonic complexity. They are also triply loud, of course."


Information


Status effect modifiers:
vulnerable to: none
highly vulnerable to: none
resistances: none
immunities: none


Compatibility: none
tamable: no
metamorph from: sharper-parper
metamorphoses: none
common celestial signs: star
location found: none


The miasma marshes


There are a couple of enemies outside on the world map. Other than that, there's
nothing to worry about, so go on and enter the deadly marshes. Once you're
inside, esther will clear them out for you with the clarion. After a scene, you
will be able to explore the quagmire of corruption! (giggity!)


Before moving, you'll want to cast 'levitate', and keep it on the entire time.
The whole area is covered with random poison traps, so use the spell and keep an
eye on the icon in the upper left corner; if you see it start to blink, cast it
again, and be careful NOT to touch the ground.


Use the waystone if you need to, then proceed northwest to a fork. Open the
chest to your left first to find an [ESPRESSO], then return to the fork and make
your way to the far northwestern dead-end for a blue chest containing a set of
[DEAD MAN'S DUDS]. Head back to the waystone to heal, then proceed northeast,
going all the way up when you can to find another chest at a dead-end. Open it
for an [ALL-BE-GONE].


Head down from that chest now, and you'll soon come to an open area / awkward
fork in the path. Take a few steps north, then turn east to find a red chest
near the water with a [FRUIT FLAN] inside. Turn left, then you'll be at another
split as you go up. Continue up, then go right and down to find a blue chest at
a dead-end; unlock it for a [FIEND'S FANG].


Go back to the fork and continue west, then a tiny bit north to be at another
somewhat open fork. Head up and to the right first, grabbing the [TONIC] at the
dead-end here, then return and go slightly left, then down. You'll come to
another dead-end down here to the left, along with a nice purple chest. Unlock
it for a suit of [NIGHT ARMOR]. Return to the fork, then go northwest, moving
up as you go, but stopping before you turn right. There's a green chest to your
west, so go up against the upper left edge here to find swaine's vantage point,
allowing you to snipe a bottle of [SPRITE DEW].


That's it for treasure, so head right and follow the path to another waystone.
Use it, then proceed northwest to take on the evil vileheart.


After the battle, watch the quick scene before you regain control in a different
area. Just go forward to progress the story, the watch the story unfold in a
major way.


You'll eventually regain control of esther in perdida. Head south to the exit
for another long set of scenes between esther and swaine, then with oliver. It
will all lead to another battle with vileheart, but this time, with the ultimate
[MORNSTAR] spell in his possession!


After the battle, make any preparations needed before heading to nevermore. When
you're ready, use 'travel' to go back to the miasma marshes, then proceed to the
magic circle in front of you. It'll take you back to where you fought vileheart,
so from there, just travel northwest and follow the path to enter nevermore!


Turburn


Turburn
Ni no kuni sharper parper, ni no kuni sharper parper.
number recruitment percentage
118 14.4%
information
morph lvl max lvl growth rate
32 68 normal
stats
stamina stamina recovery
35 2.3
movement speed attack speed
3 3
abilities
max atk max def max mag. Atk
149 149 236
max mag. Def max eva max accuracy
165 133 184
damage taken versus:
physical water light
100% 150% 100%
fire storm dark
50% 100% 100%


Turburn
Ni no kuni sharper parper, ni no kuni sharper parper.
HP EXP guilders
165 37 36
drop
normal: iced coffee (10%)
rare: baneflower (4%)
steal
normal: iced coffee (25%)
rare: sundrop (25%)
stats
attack magic attack evasion
86 67 51
defense magic defense accuracy
75 63 70


Description


Creature compendium:


"this secretive creature dwells in the middle of the desert, and keeps its face hidden so no one can tell what its thinking."


"generally found on windswept plateaus, far away from human habitation, these creatures use scarves to hide their faces and conceal their thoughts."


Information


Status effect modifiers:
vulnerable to: sleep
highly vulnerable to: none
resistances: confusion
immunities: none


Compatibility: marcassin
tamable: yes
metamorph from: turbandit
metamorphoses: turban myth, turban legend
common celestial signs: sun
location found: the genie's steps


Ni no kuni: wrath of the white witch


Ni no kuni sharper parper, ni no kuni sharper parper.


Items: espresso, dead man’s duds, all-be-gone, fruit flan, fiend’s fang, tonic, night armor, sprite dew


Pages: 71 (mornstar)


Enemies: ex-girlfiend (282), slamander (182), firefry (127), sharper-parper (250), rhinosaw (028), wayward sun (231), bougie-woogie (275), whampire bat (087), vileheart (368) (), vileheart (369) ()


There are a couple of enemies outside on the world map. Other than that, there’s nothing to worry about, so go on and enter the deadly marshes. Once you’re inside, esther will clear them out for you with the clarion. After a scene, you will be able to explore the quagmire of corruption! (giggity!)


Before moving, you’ll want to cast ‘levitate’, and keep it on the entire time. The whole area is covered with random poison traps, so use the spell and keep an eye on the icon in the upper left corner; if you see it start to blink, cast it again, and be careful NOT to touch the ground.


Use the waystone if you need to, then proceed northwest to a fork. Open the chest to your left first to find an [ESPRESSO] , then return to the fork and make your way to the far northwestern dead-end for a blue chest containing a set of [DEAD MAN’S DUDS] . Head back to the waystone to heal, then proceed northeast, going all the way up when you can to find another chest at a dead-end. Open it for an [ALL-BE-GONE] .


Head down from that chest now, and you’ll soon come to an open area / awkward fork in the path. Take a few steps north, then turn east to find a red chest near the water with a [FRUIT FLAN] inside. Turn left, then you’ll be at another split as you go up. Continue up, then go right and down to find a blue chest at a dead-end; unlock it for a [FIEND’S FANG] .


Go back to the fork and continue west, then a tiny bit north to be at another somewhat open fork. Head up and to the right first, grabbing the [TONIC] at the dead-end here, then return and go slightly left, then down. You’ll come to another dead-end down here to the left, along with a nice purple chest. Unlock it for a suit of [NIGHT ARMOR] . Return to the fork, then go northwest, moving up as you go, but stopping before you turn right.


Ni no kuni sharper parper, ni no kuni sharper parper.


There’s a green chest to your west, so go up against the upper left edge here to find swaine’s vantage point, allowing you to snipe a bottle of [SPRITE DEW] . That’s it for treasure, so head right and follow the path to another waystone. Use it, then proceed northwest to take on the evil vileheart.


Ni no kuni: wrath of the white witch – derwin tasks (071 – 075)


In this guide, we take a look at some of the tasks available from swift solutions and what kinds of rewards you can expect from them. There are over 100 different tasks to complete in ni no kuni and that means there are over 100 rewards just waiting for y


Ni no kuni sharper parper, ni no kuni sharper parper.


Published march 8, 2013, 7:23 a.M. About ni no kuni: wrath of the white witch


By jason mitchell


This time, we take a look at derwin and his quest to learn about familiars. He can first be found in al mamoon after completing the temple of trials and learning how to recruit familiars. You will meet up with him several times during your adventure and helping him out whenever you meet him culminates in some pretty worthwhile rewards. Below we cover tasks 071-075.


071 - desert creatures


The first time you and derwin meet, he will ask you to bring him two familiars native to the desert sands surrounding al mamoon. Specifically, he would like to see a green buncher and a turbandit. It's entirely possible that you've managed to recruit both of these familiars just in your trek back to al mamoon from the temple of trials. Turbandit is fairly easy to recruit with a fairly high (18%) chance. The green buncher on the other hand only has a 6% chance to be recruitable, so it may take several tries to get. Once you've recruited both familiars, add them to your party or reserves then speak with derwin and he will reward you with 500G, a stardrop, a moondrop and 4 merit stamps.


072 - mechanical creatures


When you arrive in hamelin you will once again run into derwin. Seems he's managed to find a way across the ocean too. This time he asks you to bring him three familiars of the automata family. His clues will point you to clicketyclank, sprog cog and tin-man. Clicketyclank and sprog cog both have an 8% chance of being recruited while tin-man, (like the green bunchers in the previous task) has only a 6% recruit chance. Fortunately all three of these familiars are found in abundance in the areas just outside hamelin. Bring them to derwin and this time he'll hand over 2,000G, 2 sundrops, 2 planetdrops and 5 merit stamps.


073 - snow-loving creatures


In yule you'll find that derwin is still at it! This time he wants help studying the local frozen population and asks (cryptically) for you to bring him a few. The first is ice queen. You can find them in the glittering grotto with a 6.4% chance to recruit. Alternately, you can metamorphose an ice maiden. Next on derwin's list is the sasquash. You can find them around the winterlands alongside sasquish and can either recruit one (6.4% chance) or recruit a sasquish and metamorphose it. The final familiar derwin would like to see is a lotus bubbud. Like the other two you can either recruit it (4% chance) or if you recruited a bubbud earlier in the game you can metamorphose it into a lotus bubbud (one of the two final forms for the familiar). Add them to your party or reserves and talk to derwin and he'll reward you with 3,000G, a jumbo sundrop, a jumbo stardrop and 6 merit stamps.


074 - more creatures


After you restore power to mornstar and perdida's gates are opened once more, you will find derwin again. His studies are nearly complete and now he is looking into familiar metamorphosis. To complete this study he would like to see three familiars in their final form of metamorphosis.


Flash fry, one of the final two forms of the small frys found on old smoky. Alternately you can find a deep fry in the same area and only metamorphose a single time.


The second familiar is wispula, metamorphosed from the wisps you can find on the tombstone trail. You can also head to nevermore and recruit a ghost wisperer and only metamorphose it once.


The final familiar on derwin's list is a trumpy-pumper which you can metamorphose from the shonky honkers you can find outside of castaway cove. If you only want to metamorphose once to get a trumpy-pumper you can find a sharper-parper in the miasmic marshes outside nevermore.


Upon seeing all three of these familiars, derwin will part with 5,000G, 2 jumbo moondrops, 2 jumbo sundrops and a whopping 7 merit stamps.


075 - fierce creatures


The final task derwin has for you can only be undertaken after you have completed the main story of the game. Instead of finding familiars to study he instead asks you to take down three creatures that are endangering their local familiar population. These three targets are all stronger versions of various bounty hunts:



  1. Grubby fug: found on a small island southeast if the winter wonderlands.

  2. Auric collum: found on the plateaus that make up the southern genie's steps between al mamoon and castaway cove.

  3. Shellmet: found just north of teeheeti island on the no longer mine island.



Track down and defeat these creatures then return to derwin. He thanks you for all your hard work throughout your journeys by giving you 500G and tickets that you can take to the solosseum and exchange for a lumberwood, relixx and dinocerous. While it is possible to recruit all three of these familiars in the wild, they all have low recruit chances and are fairly uncommon in their respective habitats.


If you have a task you are stuck on or would like to see featured and detailed, feel free to let us know in the comments section below!




So, let's see, what we have: creature compendium: "this popular creature has graduated from tuneless parping to create fully fledged melodies." at ni no kuni sharper parper

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