Persona 5 dice room
You'll now revisit the opening sequence of the game, but this time it'll make some sort of sense - just do what you did last time around.
New casino slots to play real money
After another brief meeting with the palace's owner, talk to the cashier, use the safe room, and then head to the west to enter the dice area.
Persona 5: niijima palace - members floor, house of darkness maze, battle arena in the casino palace
How to explore and beat the sixth palace.
In persona 5 niijima's palace is the sixth dungeon, and takes place during the months of october and november.
As before, you'll be taking a few visits to niijima's palace dungeon, with several infiltrations and a run to get the treasure and take on the boss.
If you're after help for other parts of the game, consult our persona 5 guide and walkthrough.
Niijima's palace dungeon
Investigation
On the main floor, head up the stairs to the right and go through the door - you'll recognise this area from the game's opening moments. Make your way across the suspended platforms to the south west corner of the room, try the locked door, then head across to the western edge of the room and crawl through the vent. Drop down to the area below and speak to the palace's owner.
Once they're gone head to the lower area and try the elevator, defeat the shdow that appears, and then return to the real world.
Infiltration

Make your way back to the elevator, use the safe room, and then head through the door in the south west corner.

Follow the corridor around to the west, climb the stairs, go through the door ahead, and climb over the machinery to the south. Keep following the passageway until you find a flight of stairs with a powerful shadow at the top - you will have to fight him eventually, but for now leave him be. Head north to find another safe room, then climb on the machinery on the west of the room to find an air vent.
Crawl through, drop down on the other side, and go through the door to the east - this will allow you to ambush the shadow you skipped earlier and make the fight a little easier. Once defeated he'll drop a keycard, so head back through the door and head to the north. Use the keycard on the locked door ahead, then crawl through the vent into the surveillance room.
Ambush the shadow and grab the membership card, then leave the room via the vent in the north east corner. Exit the room using the keycard then head up the stairs to the east and use the keycard on the next door to return to the main floor and make your way back down to the elevator to ride to the next area.

After another brief meeting with the palace's owner, talk to the cashier, use the safe room, and then head to the west to enter the dice area.
Pick a room at random and try a few games of dice until you realise it's rigged, then crawl through the vent near the northernmost dice room.

Follow the passage around anticlockwise then jump over the machinery ahead. Head west, follow the passage north, then turn right and go up the stairs. Once the corridor heads south turn right at the end, use the safe room, and then head east. Keep following the passage around until you reach the door at the end, then head through to enter the dice control room.

Defeat the shadow in the control room then return to the main gambling area. Futaba will mark a room on your map, so pop in there and play a few more games of dice - this time you can't lose, so keep going until ryuji and another member of your party volunteer to grind for cash, then return to the lobby.
You now have enough cash to play the slots, so make a quick stop in the safe room and then head through the door to the east.

Ignore everything going on in this room for now, and just head for the door in the west.

Examine the giant slot machine, then head up the short flight of steps to your right and climb onto the bank of slot machines at the top. Examine the panel, then climb back down and return to the first slot room.
Turn right and follow the corridor, open the door, and then climb onto the machinery on the left at the end to find the green control panel. Double back and enter the main part of the slot room (heading back to the lobby) and the red panel will be on the wall to your rightjust past the last row of slot machines.
Once both panels are done return to the giant slot machine and give it a whirl, then return to the cashier and collect your high limit card then use the elevator to move to the next floor and speak to the bouncer.
This is as far as you can go in this visit, so return to the real world for now.
High limit lobby, house of darkness maze, and battle arena
Ignore everything for the moment and just head through the door to the south and use the machine next to the scales, then return to the lobby. There are two challenges you need to beat to earn yourself the required sum, and conveniently the entry fee for one of them is exactly the prize you can win for the other, so start by heading to the house of darkness to the west.

Once inside the maze visibility is extremely limited and there's no map, but the maze is reasonably simple to navigate.
Part 1: hug the wall to your left and follow it until you come across a vent, try the nearby door, then crawl through the secret passage.
Part 2: drop down to the floor below, and keep hugging the wall to your left. Skip past the first passage with the blue lights, then take the next one and keep hugging the left wall until you reach a locked door. Nearby you'll be able to see the back of an illuminated letter - climb onto it and head for the top, crawl through the vent, drop down the other side, and keep hugging the wall to the left until you reach another door, go through, and head down stairs and through the door on the west.

House of darkness outer chambers
After a cutscene your path will be blocked, so crawl through the vent on the left hand wall near the playing cards, follow the passage west and round to a flight of stairs, head up, and then climb onto the machinery in the north west corner of the passage above and take the door to the south to emerge past the blockage in the main hallway. Head through the door to the west, fight the shadow for your prize, and then return to the high limit lobby.

Cross the lobby and enter the arena area - you'll face off against three rounds of increasingly tough shadows, and you'll be fighting alone, but as long as you have plenty of healing items or personas with healing skills it shouldn't provide too much of a challenge.
Return to the scales, deposit your winnings, and cross the bridge to the treasure room before returning to the real world.

Confidants, romances, test answers, palaces and more.
Need more help? Our persona 5 guide and walkthrough features a complete month-by-month summary with important dates and palace strategies, as well as how to get the true ending. Elsewhere, learn how to make the most of your free time with all confidant, social link and romance options, the best ways to increase social stats such as knowledge, guts, proficiency, kindness and charm, create the best personas through fusions, how to cheat on exams with our test answers, how to get mementos requests, unlock the entire trophy list and learn about the upcoming DLC schedule.
Niijima boss fight
The fight itself is straightforward, but is complicated slightly with a gambling mechanic. If you win you'll be granted a buff, have HP or SP restored, or gain some other tactical advantage, but if you lose you'll hand the advantage to your opponent.

For the first few rounds, whatever you pick you will lose so only opt for low stakes bets, but pay attention to where the ball originally lands before being diverted; after a couple of rounds, when futaba asks if you've spotted how the cheat is being done answer with "there's a glass lid", then send one of your squad to deal with it. Once the cheat has been disabled, place high stakes bets on the number the ball originally landed on and you should be in for a relatively easy ride.
The second phase is a tougher fight, but the mechanics remain the same - we'd recommend using a combination of concentrate and fire-based attacks if possible, as while it's not a specific weakness it does seem to do slightly more damage than other attacks. Keep one party member on healing duties, and wear away until the fight is over.
You'll now revisit the opening sequence of the game, but this time it'll make some sort of sense - just do what you did last time around.
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How to get all the room decorations in persona 5: royal
Make your room look furnished and give it some life.
- Zack palm april 8, 2020
- Guides

Your room in persona 5: royal starts a little barren when you begin the game. Slowly, you can steadily find ways to clean it up for you to perform various activities in it, such as training, watching movies on your DVD player, reading, or crafting thieves tools with the help of morgana. Although, you can also add to the ambiance of the location by littering it with items you obtain for hanging out with various characters in the game.
You may miss these items if you choose not to hang out with the confidants in the game. If you don’t hang out with them when they want to visit specific locations, or you don’t meet certain criteria, you miss out on the chance to add some personality to your room. We have the full list of items available in the game, who you need to get it from, what location you need to meet that individual in, and any additional information you may need to know regarding that item.
You won’t be able to place all of these items in your room at a time. Some of them take up the same section, so you may need to pick and choose your favorites. Regardless, you can modify and change what they are to change the style of your room every so often.
Room decorations
decoration | confidant | location | additional details |
balloons | shinya | destiny land | you can only obtain this after the second date. You must hang out with them before the holiday. You can also receive them on november 3 if confidant level is 9 |
choco fountain | ann | shibuya | |
emperor doll | kasumi | shinagawa | |
featherman doll | ryuji | nakano | you cannot obtain this item when it’s a rainy day. |
G-nyant doll | makoto | suidobashi | you cannot obtain this item when it’s a rainy day. |
Giant spatula | haru | asakusa | you can only obtain this from haru when participating in a special event with her on november 6. |
Hamaya | yusuke | meiji shrine | you cannot obtain this item when it’s a rainy day. |
Hero figure | futaba | akihabara | |
I LOVE TOKYO shirt | futaba | asakusa | you cannot obtain this item when it’s a rainy day. |
Idol poster | ann | harajuku | you cannot obtain this item when it’s a rainy day. |
King piece | hifumi | jinbocho | only on the second date with this confidant. But not on rainy days. |
Kumade | haru | tsukishima | you can only obtain this on november 6. |
Naked statue | yusuke | ueno | |
night pennant | sadayo | seaside park | you can only obtain this after the second date with this confidant while in a romantic relationship with them. |
Ramen bowl | ryuji | ogikubo | |
shumai cushion | makoto | chinatown | you can only obtain this item when it’s a sunday, it’s a holiday, or it’s during the summer vacation. But not on rainy days. |
Sky tower lamp | chihaya | asakusa | you can only obtain this on the second date while having a romantic relationship with her. |
Star stickers | yusuke | ikebukuro | |
sushi mug | ichiko | ginza | |
swan boat | munehisa | inokashira park | you cannot obtain this item when it’s a rainy day. Roughly around confidant level 8. |
You can obtain additional items from playing the crane game in akihabara. To obtain each of the dolls, you need to win the previous doll before it. The first one becomes available on september 1. If you don’t get it, you have until the next date to grab it for the next prize. It costs 300 yen to play every time.
Doll | date |
jack frost doll | september 1 |
burgie the burger doll | september 22 |
wanawana doll | october 14 |
protective lexy doll | november 3 |
lost sheep man doll | november 25 |
black frost doll | december 15 |
buchimaru doll | january 13 |
jaga doll | january 23 |
Several rumors are floating around about the crane game. For example, some say that you’re luckier when you play it on a day that ends with a 7. Others say you need to have a persona with high luck attached to them to do better. Others have also shared that if you fail at obtaining the prize, you can return to your hideout and then returning to the arcade to try again.
The crane game has plenty of rumors flying around it. It could simply be RNG.
Persona 5 niijima palace guide

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Our persona 5 niijima palace guide will walk you through the palace, defeat the enemies in it, and defeat the boss at the end.
You should be able to infiltrate the palace starting 10/30 but must not send the calling card until 11/18 due to major story implications.
Persona 5 niijima palace
Entering the casino
You need to enter the casino by heading to the roof via the fire escape and through the door.
Main floor
You need to head past the ceiling’s decorations, towards the area where you fought the shadow the first time. Find the safe room on the south side and head up the stairs to take the western door.
Staff passageway
In the new area, head down the hall and towards the stairs. Head left after taking the stairs and then head west. Go past the generators to come to a door that requires a keycard. Head past this door to find a safe room.
From the safe room, head up the stairs to defeat a strong shadow. The shadow will turn into a couple of queen mabs. These enemies will use fire and electric attacks and they’re weak to wind attacks.
Defeating the enemies should reward you with a keycard that you would be able to use on locked doors.
Once done, head inside the room behind it and go through another room. Now head inside the farthest locked room to crawl through a vent and face another powerful shadow in there.
After defeating the shadow, you will receive a member’s card and the map of the area.
Exit the room using the air duct and then go through the door here. Go up the stairs to the right and run back into the main hall.
From the main hall, take the elevator to head into the next area.
Member’s floor lobby
Speak to the cashier before using the safe room, he will tell you what you need to know to get to the higher level. Then you will get a 1000 playing chips along with the map of the area for the dealer. In order to get to the higher level, you need to win 50,000 coins. Following that head to the west side to enter the dice area.
Dice area
After randomly picking a room, try a few games of dice. You will come to discover that the games are all rigged. Follow on to try a few other rooms and eventually akechi will pull you aside to confirm that the dices are rigged.
Head north to find a small vent, crawl inside the vent near the northernmost dice room.
Staff passageway
Once you emerge on the other side of the vent, you will find yourself in another staff passageway. Continue to follow the path and head up the stairs.
Now head across the walkway and down the stairs at the very end. Continue towards the split and find a safe room on the west side.
From the safe room, you need to head through the door at the end of the hallway to find a secret dice area.
The path to the staircase will also lead to a searchable item with orlov- a treasure demon inside of it.
From this safe room, travel towards the south and then around the west to reach a door up north. Here, you’ll find a chest inside a blocked room which you can enter by crawling through a vent on the northern wall.
Go through the door at the end of this corridor to progress to the next area.
Secret dice area
After entering the area, you will encounter a shadow directly ahead of you. You will have to defeat that shadow which will allow you to hijack the system of that dice room so that the game plays in your favor.
This shadow is named the wandering reviver and has the ability to brainwash your players. So beware, also it reflects curse back at you but is vulnerable to bliss and wind skills, and therefore akechi is a good opponent for it.
Defeat the shadow and head out of the room towards the south side to open the barred doors. Make sure to pick between ’11 and 18’ before heading back to member’s floor lobby.
Member’s floor lobby
By now, you should have enough cash to play the slots. Therefore, quickly use the safe room and head through the door on the east side.
Slot room
After the battle against two shadows, head inside the slot room. These are life-draining spirit that absorbs fire and reflects curse. They will also try to engage the members of your team. Ice attacks will be useful against these.
After defeating the shadows, mark the red monitor to your left on the map and proceed to enter the room. There will be a lot of slot machines in the room but do not fondle with them.
Continue along the path and head up the stairs. Once again, continue the path and head down the path to go through a door to find a massive slot machine.
This slot machine, unlike others, gives a massive coin bonus of 50,000. Just what you need to buy the higher limit card.
Interact with the slot machine and head back to access the machine’s terminal – marked by ‘!’ on your map.
To hack into that massive slot machine, you will have to find and interact with two terminals of the machine. Futaba will be the one to tell you of these two terminals. One of them is red and the other is green.
To find the green terminal, head to the previous room and head south from the entrance. Head down the path and through a door to find some crates. Climb the crates over to the north side to find a chest and the green terminal.
To find the red terminal, head towards the entrance of the slot room from where you entered the member’s floor lobby and you should be able to find the red terminal on the left-hand side wall.
Now return to the machine and win 50,000 coins. Once done, return to the dealer in the lobby to buy the high limit card.
In the high limit lobby, you will first of all have to face a strong shadow named the final measurer or the norn. He is persistent to all kinds of attacks except electric, psychic and nuclear. It will be easy to defeat if you have strong physical attacks and a high rate of critical hits.
After you defeat him, you’ll go up to the high limit floor using the elevator.
High limit floor
Even though you have the card now, you still won’t be accepted into the courthouse. This means that you’ll have to take sae to court to progress further.
All you need to do is get the prosecutor niijima to spot you. If she sees you, you can return back to the palace.
Back to the palace – high limit lobby
Return to the high limit lobby and chat with the guy at the counter about the games on this floor. He’ll gift you a map of the area and 1000 coins. He’ll also give you some info on how to reach the manager’s floor.
Go up and around the door the guy talked about. Here, you’ll notice that the bridge is a scale and moving it is very expensive. Interact with the machine to see the price to move the bridge: 100,000 coins.
This floor has two games: a maze called ‘the house of darkness’ and a battle arena. These games have a crazy payout but they require much more skill to beat.
House of darkness
You have to play the house of darkness first. The entry cost is 1000 coins. This maze contains a ton of shadows and you’ll barely be able to see inside it. Head to the safe room and prepare yourself for the numerous fights you’re about to get into.
The even sketchier thing about this maze is that there’s no map for it. If you get noticed by a shadow, a spotlight will illuminate the area just enough to attack them without being blinded.
Stick to any one wall of the maze and you’ll eventually find the exit. You can also see a bit better if you use your third eye ability.
Travel towards the east and go along the straight path. You’ll reach an open area containing a lot of people. Find the locked door and crawl through to progress further.
Drop down to the next area and you’ll have the choice to either follow the path to the south or the south-east. Follow the latter one and after you pass the blue light, you’ll again have the choice to either go to the left or right.
Go to the left and you’ll reach a ramp with some yellow lights. Go up this ramp and crawl through the vent above. Once you reach the illuminated room, go through the door to the left.
After the cutscene, crawl through the vent on the southern wall. Here, you can enter the door which was locked before. Keep going down this path and go down the stairs, then through the door on the other side.
Get rid of the card block by flipping the switch and then enter the door at the end of the corridor to reach a safe room. You’ll have to face a shadow here, who’ll turn into a snake king. It’ll use electric attacks and it doesn’t have any weaknesses.
Protect mona at all times and make sure to have a healer on your team.
After you defeat the shadow, you can return to the high limit lobby.
High limit lobby
Before entering the battle arena, remember to save in the safe room inside the lobby.
Battle arena
This area has another safe room which you can get once you talk to the first shadow. The entry cost of this game is 10,000 coins and the payout is 100,000 coins.
Once you’re prepared for the game, talk to the receptionist and you’ll get signed up. Do note that only joker is allowed to fight in the arena so prepare properly.
The fights start out super easy, but their difficulty keeps ramping up. Make sure to bring someone strong against electric attacks and the persona rangda into the arena.
First fight
Unfortunately, you’ll be cheated once again in this palace and you’ll have to take on two shadows instead of one. They’re similar to the persona ganesha and are weak against psychic.
If you brought, rangda, this will be a walk in the park for you. Overall, this fight will be really easy since it’s just the first one.
Second fight
The second fight will be against a trio of rangdas/dancing witches (magician). They’re weak against electricity and bless skills but they negate ranged and physical damage.
Their health is extremely low, about 600 collectively, so this fight will be very easy as well.
Third fight
The third and final fight will be against thor, the thunder emperor. It deals electric and physical damage, meaning that you need to switch every other turn if you use rangda. It is weak against psychic skills.
You need to watch out for its megaton raid physical skill, which he charges up. When it does so, equip rangda or block the turn.
If you see it concentrating, it means it’s going to a heavy electric skill called ziodyne. Equip someone strong against electric when it does so.
The bridge
After you beat all the enemies and claim your reward, you are now allowed to head to the bridge.
A cutscene will play and then you can lower the bridge by depositing some coins. On the other side of the bridge, you’ll find sae’s treasure and your infiltration route will be secured.
Since you have a lot of coins to spend, head to the stores on the floors of member and high limit and buy all the rare items from there.
Steal niijima’s heart 11/18 – 11/19
Send the calling card to sae niijima on 11/18 and then head back to the palace on the next day. Make your way to the treasure and go to the treasure room up the stairs. From here, go up the lift to fight shadow sae
Start off the fight by attacking sae until she uses her roulette time ability. While the table spins, don’t touch her.
After some time, you’ll be prompted to make your first bet. You can make whatever you want as it’s going to be in sae’s favor anyway. Pick a small bet so you don’t lose too much.
Expose the glass lid on the pocket and the glass will be broken on the next bet.
For this bet, you’re going to win no matter what; so bet a large amount.
Now, shadow niijima will actually fight you. Her moveset is as follows:
Shadow niijima moveset
- Roulette time: starts spinning the roulette table.
- Desperation: gives a boost to her attack, at the cost of reducing defense.
- Gatling gun: attacks your entire crew using a heavy gun attack.
- Berserk dance: targets your entire crew with this almighty skill.
- Makarakarn: generates a reflective shield to protect herself againt magic attacks.
- Megidola: attacks your entire crew using a heavy almighty attack.
- Heat riser: increases all stats.
- 100 slaps: this physical attack targets a single person and can cause them to get dizzy.
- Severing slash: singe target heavy physical attack.
She’ll spin the table when you bring her health down to one-quarter and one-third, and then between half and two-thirds. Make sure to not attack her while the table is spinning.
If she uses desparation, block immediately. Even if you’re guarding, you’ll take some damage.
The result
You’ll be able to rank up with the jusitce confidant and makoto will be able to talk to her sister’s shadow form. However, things start to get a bit awry from here.
The entire area will get ambushed. It seems like someone called the police to capture the phantom thieves.
You have to now escape the casino all by yourself. Fight with your original persona until you get captures. Then, admit your crimes to complete the niijima palace
so, let's see, what we have: how to explore and beat the sixth palace. At persona 5 dice room
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